Jump to content

Welcome to Custom Combat Gaming
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Toggle shoutbox =CCG= Shoutbox - Please do not use the shoutbox to ask for assistance with our services.

@  Matt76 : (21 October 2017 - 07:56 PM)

Anyone with loot spawn issue un sub the map on steam and re sub it

@  WDane : (20 October 2017 - 03:35 PM)

Redi's friday nights https://www.facebook...19255444837061/

@  Matt76 : (17 October 2017 - 08:08 PM)

got board http://customcombatg...st-apex/page-13

@  Joní : (14 October 2017 - 02:41 PM)

Bye bye

@  AIRCAV : (12 October 2017 - 01:08 AM)

@Matt76, thanks.

@  Barney626 : (10 October 2017 - 08:32 PM)

Exile Esseker mid trader has been updated to fix the old office trader location and give it all a lick of paint.

@  Matt76 : (10 October 2017 - 07:40 PM)

higher res vehicle and uniform textures on wasteland :) http://customcombatg...st-apex/page-12

@  Matt76 : (09 October 2017 - 08:16 PM)

hellooo Pee :)

@  Blucas : (09 October 2017 - 03:58 PM)

Peeeee :D

@  PeeBeds : (09 October 2017 - 01:42 PM)

Hi :D

@  Ralium : (08 October 2017 - 09:06 PM)

ok

@  Blucas : (08 October 2017 - 08:47 PM)

@Ralium TS is better to get a faster response, shoutbox is mainly for general discussions and isn't checked as often :)

@  Ralium : (08 October 2017 - 03:10 PM)

sorry for spam

@  Ralium : (08 October 2017 - 03:10 PM)

@Barney626

@  Ralium : (08 October 2017 - 03:08 PM)

@barney

@  Ralium : (08 October 2017 - 03:05 PM)

unlock my thread terminator used my account to make and appeal im not him

@  Ralium : (08 October 2017 - 03:04 PM)

Barney

@  maca134 : (07 October 2017 - 11:59 PM)

Exile Player Panel is back online!

@  Yolo Medic : (06 October 2017 - 10:26 PM)

k

@  DonLadi : (06 October 2017 - 06:43 PM)

All Good Joni thinks like that have to be done, better sooner than later ^^


Most Liked Content


#11639 CCG Launcher Download and Instructions

Posted by Punisher on 01 December 2013 - 05:08 PM

Download the latest version here  : 

http://ccgnew.launch...ccglauncher.exe

 

We will be running the old version for a few days while the new one is tested.

 

Please post issues here: http://customcombatg...auncher-issues/

 

YOUR MOD PATH WILL NEED TO BE RESET! PLEASE CHECK IT IN THE OLD LAUNCHER! THE DEFAULT LOCATION IS MYDOCUMENTS\MODS

 

Change Log

  • 0.1.2.2
  • Launcher is now a custom version of A3Launcher/DZLauncher

 

  • 0.0.0.9
  • Restart time added
     
  • 0.0.0.8
  • ARMA 3 launching method changed
     
  • 0.0.0.7
  • Password field, so you can join passworded server easily.
  • Able to join any Steam game server (some games have not fully implemented this yet)
  • Added a game filter.

 

 

You may need the following install also:

http://www.microsoft...s.aspx?id=30653

 

If you have any issues join teamspeak


  • Matt76, gumage, godmode and 36 others like this


#69361 CCG Wants you !

Posted by Matt76 on 07 January 2015 - 01:14 PM

Before reading on please take into consideration to save you time further down the line.

 

* You have to be 18 years or older

* You have to have been seen to be active on the forums, helping the community with questions and support etc, i.e. making a contribution.

* You don't have to be a computer wiz at all, you are applying to be a community moderator.

* Ideally you must have at least 20 posts on the forums (not spam or digging up old threads) before you will be able to apply.

* You can speak to people professionally and maturely.

* Gets along with people and has a tolerance for flatulence and the proverbial piss taking.

* You have a good understanding of how to play the games we support.

* Being part of our team means being a Moderator or Admin for all of our servers not just the one you play on.

 

CCG are looking for Moderators to join our team. Moderators fall into two pots, the first being players who just want to get involved but still love playing our servers and are just happy being moderators and then the second pot, players who have really had enough of playing or want to do something totally different so eventually want to be an Admin and get involved with the extra tasks our team do.

All new people that are accepted into our team start as a 'Moderator', there is no set period to how long this will be if you wanted to be an admin that's for us to decide! :)

 

To us it's just as important that everyone gets along as we are a close nit group of old grumpy buggers that have seen most things in life.

 

If you feel like getting involved and seeing a different side to things then please apply HERE

 

Kind Regards

The CCG Team


  • Prizefighter, Michael, Ritch and 28 others like this


#111591 [How to] Setup subscriber slot on Exile servers

Posted by Redi on 17 October 2015 - 03:09 PM

SUBSCRIBER SLOTS FOR EXILE & WASTELAND SERVERS

INCLUDING ZOMBIE SERVER

ARMA 3 SERVERS ONLY

 

 

 

After selecting your Package from the Subscribe now section you will be given a form to fill in

UgNh7mt.png

 

Fill the form in as accurately as possible, including your Steam 64bit player ID How to obtain your 64bit ID

 

 

After donating please create a SUPPORT TICKET

1T5CA2o.png

 

 

Create a "New Request"

H2L41hC.png

 

 

Select Donations from the dropdown, entitle it "Activate my subscription please"

nOg43hC.png

 

When the whitelisting process is complete we will notify you

 

 

A SUPPORT TICKET IS REQUIRED FOR SUBSCRIPTION ACTIVATION

QwWmhbx.png

 

 

 

All Exile servers are free to play with a limited number of reserved slots per server.

 

If you are not a subscriber you may be kicked for "Subscriber slot" when all free slots are occupied.

 

Please wait for 1 server restart for this to take affect once activated. Server restarts every 2 hours (See launcher for restart times).

 

 

 

 

When making any amendments to your existing package you must notify us with a SUPPORT TICKET along with making changes in your 'Client Area' WfJG44Q.png

 

Please use the following format in your Support Ticket

 

Add: 7656....

Remove: 7656....

 

 

 

I hope you all enjoy yourselves and thank you for supporting us!

 

 

 

Payments & Cancellations

 

You will be charged monthly as it is a subscription.

 

If you wish to cancel you must do so through your PayPal manually.

 

 

HOW TO: Cancel My Subscription


  • Matt76, Michael, PeeBeds and 26 others like this


#87191 Server Reshuffle

Posted by Michael on 24 April 2015 - 08:31 PM

Server Reshuffle
 
 
Due to falling server populations and a drop in donations, we have taken the difficult decision to close down a number of servers (listed below). 
 
But never fear, this means that those servers that do remain will have more players and therefore a more enjoyable and exciting playing experience. It will also give us more time to improve server performance and developing new features.
 
The servers listed below will be shutdown on Monday 27th April 2015. If you play on one of these servers you have 10 days from Monday 27th to create a 'server transfer' support ticket. In this ticket, you can detail what server you would like to move to. We will then give you any relevant donated base safes back or the equivalent amount of building materials you currently have on the server in the form of base safes. Please also supply us with your steam ID number.
The work will then begin on Monday the 27th April to move the requested items across.
 
Once you have some form of established base on your new server, you can use the same support ticket service to request your safe contents transferred to the new server.
 
We apologise for any inconvenience caused by this.
 
 
Overpoch eu napf 2
Overpoch eu Warzone 2
Au Taviana
Au Panthera 
Au Day & Night
Epoch Panthera EU
Epoch Napf EU
Epoch Napf USA
Epoch Eu 2
Epoch Eu 3
Epoch USA
Overpoch EU Fallujah
Overpoch EU Podagorsk
Overpoch EU Sahrani
Overpoch EU Takistan
Overpoch Tavi 3
Overpoch Tavi Day & Night 
Napf Eu Warzone 
 
 
 
To be clear
Transfers are only for the affected players on the servers listed above
 
 

  • Punisher, Matt76, JonseAO and 23 others like this


#83210 Easter Treasure Hunt

Posted by Redi on 03 April 2015 - 07:18 PM

oegdUw5.png

 

CCG Easter bunnies have been bouncing around ALL Arma 2 Epoch/Overpoch servers but it seems they have dropped something along the way

 

Look for a safe placed in a field in a random location. Inside you will find lots goodies

 

4/4/15 12PM gmt the hunt begins. The safe codes will reset to 0000

 

You have 21 days until the safes despawn to find them

 

HAPPY EASTER TO ALL FROM CCG


  • Matt76, GibsAndPieces, DangerMouse and 22 others like this


#72775 Munchie Championships

Posted by Michael on 31 January 2015 - 12:52 PM

91367c3462.png

 

 

 

 

With the decision to stop distributing base safes to the winners of the games, we wanted to think of a new prize for our contestants. So from the date of this post, we will be starting the Munchie Championships. The games will be ran in the same way, with this new twist:

 

  • Winning a Munchie Game, earns you 1 ticket.
  • You can win multiple tickets.
  • Winning as part of a team, means you will not earn a ticket. Solo Munchies are always more fun.
  • At the end of the month, everyones tickets are placed into the prize pool. A winner is then randomly picked.
  • This winner will receive a £50 steam voucher to spend on games and Team Fortress hats!
  • The Championships will be limited to these channels: CCGMichael, Peebeds, GibsAndPieces and JoniBoyChi.

 

 

 

February Champions

 

Peter - Caribou
Smokery - Napf
Furiouse - Podagorsk
Nullan - Namalsk
Sindri - Chernarus
Nullan - Mana
Chewbacca - Panthera
Papao - Caribou
Stoned - Napf
MilesM - Podagorsk
Sindri - Chernarus
Jarsk1e - Namalsk
Adriana - Takistan
Smokery - Chernarus
Chewbacca - Podagorsk
Beast Joker - Namalsk
Sindri - Mana
Biddy - Chernarus
MilesM - Mana
Stugis - Panthera
MilesM - Podagorsk
Sindri - Chernarus
Smokery - Takistan
Smokery - Chernarus
Herman The German - Caribou
PaPao - Namalsk
Smokery - Takistan
Kabe - Caribou
Entitas - Mana
Vazuki - Chernarus
Sindri/HermanTheGerman - Namalsk
ErniePenn - Podagorsk
Smooth - Lingor
Nullan - Caribou
Nullan - Chernarus
 

  • Matt76, KrisWeb, PeeBeds and 21 others like this


#48765 Before you come in to report a rule breaker

Posted by Foo on 18 August 2014 - 07:27 PM

So you have just been rammed in a safe zone and sent hurtling to your death, or your base has just been struck by a crazy kamikaze attack.

 

8DLHDsE.png

 

What you need to do, before entering Team-Speak and raging into a poor unsuspecting admin or C.C.G. team member is;

 

Ensure you have solid, informative evidence, that can clearly be interpreted into a definitive decision by the admin or C.C.G. team.

 

There is absolutely no point coming into team speak or posting on the forums with a situation that you expect C.C.G. to deal with, when there is no proof of the event, or worst still, a report that is not even against the rules or guidelines. We get so many of these a day, where someone accuses someone of breaking a rule that does not even exist.

 

So ensure you have good video, showing the exact incident, the names of the accused, the time and date, and anything else you feel would be beneficial to the team member working on your case.

 

Still shots of an egg timer really are no use to any claim of rule breaking.

 

This post has been made due to the recent up-trend in abusive players who enter the team speak help channels, and rage at a poor member of the team, who has no clue what has just happened and is trying to calm down, the cursing, bile spewing irate player, when he is told we can do nothing without something to work with.

 

This post will be used as a go to by all the admin team now, and if you are linked to this and continue to abuse, or disrespect the admin attempting to help you, there may be serious repercussions, which could lead to you being the one exiting Custom Combat Gaming.

 

We are here to help, not to be abused. We cannot help if we do not have anything to work with, or until the C.C.G. scientists develop the psychic helm they are working on now.

                                                                              

The C.C.G. Team


  • Matt76, Michael, JonseAO and 21 others like this


#95349 Clarification on what we class as "Respecting all players"

Posted by PeeBeds on 20 June 2015 - 09:50 AM

Most of you wont see it, as you tend to play on your regular servers and dont get to see the bigger picture like us Admins do, but of late there seems to have been an increase in all forms of dis-respect toward other players. Be it racism, homophobia, intolerably foul language, sexism, pedophilia etc etc....it just seems to have increased to the point where every day, we are having to ban people and explain why they have been banned.

 

Let me quite clear: If your abusive toward another player, or use profanity which we deem to be unacceptable, you will be taking a short holiday from CCG's servers.

 

I dont care if its in the latest cool song, or you and your RL friends use them.....if we deem it to be unacceptable, then your out.

Think about it like this, before you open your mouth and spout some guff....would you talk to your Mother in the same way?

The internet is (predominantly)a faceless world and you have no idea who you are talking to, so just because you dont find something offensive, someone else might. 

 

The rules are HERE

 

But it boils down to this:

 

Respect Players And Admins At All Times

 

Admin Decisions Are FINAL


  • Matt76, JonseAO, Manwiththeface and 19 others like this


#31284 Mort from Alt + F4

Posted by Foo on 05 June 2014 - 01:25 PM

If any survivor accidentally or intentionally press the Alt and F4 keys, causing a 'combat log' situation, that player will be greeted my Mr Death, Mort, The Grim Reaper.

 

If you are classed by the game as combat logging, be it by accident or by deliberate action, no support will be available for this situation. In other words if you combat log, please do not come into Team-Speak to speak to a C.C.G. team member.

 

ozOeC8V.jpg

 

CCG Administration.


  • Punisher, Matt76, maca134 and 17 others like this


#47556 The reason why the ping is what it is at C.C.G.

Posted by Foo on 13 August 2014 - 10:28 AM

We look after the masses here on this issue of ping.

The ping has not just been set at 200 in EU and US randomly or at a whim.

 

Months, and we can now say a year has gone in to getting the right balance of allowing players from far a field to play, and yet still keep it playable for players who have great ping's.

 

Here is an example of why we do not raise the ping:

 

CCG raises ping limits to 400, players who could not play join the servers, inviting their friends who never played before. All the new players are obviously over the 200 present limit (250 AU). So half a dozen new guys are now playing with a ping of 300+ on each of our servers, their bandwidths are throttled due to distance of client to server, the desync and lag created by these new six players per server (40 servers  x 6 new players =240 new players across the servers) These new players can not be shot due to a huge difference in the EU/US/AU players ping and bandwidth on the servers.

 

The 49 players on each server who regularly play and have a fine time with the 200 ping limit are now playing on servers where they are unable to drive cars, trade, shoot zombies or bandits, and generally not interact with anyone else, or anything else. (49 players on 40 servers = 1960).

 

So the 240 players who have joined due to the new raise of the ping to 400, can not play with the 1960 players who can play on a 200 ping server, the 1960 get sick and leave the community and CCG ends.

 

Hopefully everyone can see why we will not raise the ping limits on any of our servers, we are sorry if you're not able to play on our EU based, US based, and Australian based servers. However you now know why, and can go to bed tonight knowing CCG still loves you, and its not a personal thing we have against just you.

 

Foo


  • Punisher, DangerMouse, Joní and 16 others like this


#18639 C.C.G. Planning department allowed builds

Posted by Foo on 28 February 2014 - 12:08 PM

All C.C.G. players need to check out all the rules regarding building your base, where, how, what etc.

 

Below is an easy map guide to the define the where you can and where you can not build.

 

It's fairly easy and straight forward, here is a bunch of lines of words stating the obvious no go zones.

 

The guidelines are 500m from any of the below, as long as a direct line of sight cannot be seen from the top of the build to the no build area building. Each and every map has its own specific allowances, if you are unsure or have any questions, its always best to come into TeamSpeak and ask one of our helpful team members.

 

Can not build at the following:

 

 

EPOCH DOES NOT ALLOW THE BUILDING OF BASES ON ROADS - C.C.G DOES NOT ALLOW THE BUILDING OF BASES ON ROADS.

  • Airfields - no matter if its a shed or the gang land bosses mansion within the confines of the airfield you are not allowed to build here. (DO NOT build within 1000m / 1 km of any airfield)
  • Barracks - be they the sun drenched beach hut style of Panthera or the brick built ones of Chernarus, you are not allowed to build here.
  • Newly Enterable TEC Factory Building - this spawns in high end military gear and is out of bounds.

V1QIl8C.png

 

please be aware this is the new TEC enter-able, the old one with three storeys is still a great and allowed place to build, as long as it does not contravene any other build regs.

 

9GYICIW.png

  • Hospitals - really are you going to build in these? The answer is no, you can not build in medical resource buildings or makeshift battlefield tents.

ePwTAoG.png MnqvI7j.png

 

 

  • Fire-stations - are you going to stop the fireman from saving your base by blocking up this building?

VDj4G4o.png

  • Supermarkets - let the people shop.

HsM1kmI.png

 

  • NAMALSK SPECIFIC - Watch Towers

830f024661.jpg

 

Building your base overlooking these buildings may be frowned upon and actions may be taken to evict you from this position.

 

Ideally build somewhere where you can protect your base from attackers, not in places where you would be seen as camping high loot or trader areas.

 

 

PREFAB BASES

 

As much fun as it is attacking someone or some group in their super 'Prefabricated Base' there is absolutely no point in placing a plot pole within someone else's 'Prefab Base', as the C.C.G. planning department will contact the 'Fried Gold Inc.' to remove any unauthorised plot poles and or builds within the 'prefab bases'

 

If you find a 'Prefab base' suddenly appearing by your lovingly crafted base/home (within 200m) C.C.G. will work with you to rehome you in a more suitable and desirable place.

 

 

The maps that follow are a definitive guide to where you can not build.

 

The uYHzd1N.png denotes where you are not allowed to build at all. New addition to the building allowances, as from 20th May 2014 no new builds will be allowed within 500 metres of the spawn shore lines. The red line on the map denotes these locations, you must not build within 500 metres of any shore line marked, and/or further if you contravene any further building regulations, due to nearby no build buildings.

CCG have added this to ensure new spawns are not being camped by ridiculous sniper towers. It's all added to ensure the community has the best experience in DayZ Epoch on our servers.

 

Chernarus

mFnVWFZ.png

 

Namalsk

 

KmXp7w1.png

 

Panthera

 

aEc7fNF.png

 

NAPF

 

yow0WFD.png

 

Sauerland

 

SXkx6hx.png

 

 

 

Please at all times use common sense, and if you have any questions pop into team speak where you will find someone who can guide you through the planning and building regulations.

 

Do NOT! build bases near or overlooking a trader zone - We need to protect our traders.

 

Base boxes will not be delivered to unsuitable locations, so if you choose to move to one of these unsuitable areas after delivery you will forfeit any rights to claim back any removed building items encased within the box/es, along with a destruction order being placed upon the building.

 

And finally, anyone using this post as evidential, "you said" malarkey will not be given a soap box to argue their case. This is a guide, it aims to point you towards the etiquette of play and the C.C.G. forums and knowledge base.

 

Have fun building out there, it really is one of the best aspects of the game, well ok that and shooting someone 800m away  ;)

 

Foo

 

UPDATE 1st June 2014

 

Skalisty Island.

 

With immediate affect, the following  building regulations are now in place for the Isle of Skalisty on the Chernarus map.

 

At no point is anyone allowed to build upon the bridge crossing over to the island, any blockades that are not temporary will be removed without warning.

Building on the Island is as easy as following the colour coded and measured diagrams below. Do Not build within 500 metres of the Skalisty Barracks, Do not build sniper towers over looking the Skalisty Barracks. Build only low level (3 storey maximum) builds within the green areas shown.

Use common sense as always, any builds seen to conflict with our very relaxed building codes will be immediately put on the deconstruction list, and at the earliest time C.C.G. will send out its officers of destruction to level the area.

 

EVERYONE BE WARNED - If you build in what is deemed to be an illegal location, you, your team, your clan will not be given any compensation. 

 

We have the rules to ensure every community member gets a fair start on all our servers, loot is available for all, medicines and supplies are there for those that need it.

We love our community!   Love it with us! 

 

 

8z2yzNo.png

 

lnkCUH2.png

 

 

The CCG Planning Team


  • Punisher, godmode, maca134 and 16 others like this


#48575 2010 players make CCG a record breaking community

Posted by Foo on 17 August 2014 - 10:02 PM

Thanks to you guys and girls, 

 

We hit over the 2000 players on-line for the first time tonight.

 

You are all awesome !!

 

ldKKufm.jpg


  • Punisher, Prizefighter, Manwiththeface and 15 others like this


#45119 Logo event

Posted by JustEddUk on 01 August 2014 - 01:42 AM

Here is my attempt, took me forever to decide on a font :S

 

09e7ghe.png

 

Water marks and ccg logo can and will be removed upon request

Hope you like it :)


  • TheLag, dj3hac, raszin and 15 others like this


#38309 CCG Team Commitment in a Nutshell

Posted by DrunkenLeppy on 03 July 2014 - 10:36 AM

I was wondering did ne one else notice the commitment of the CCG team in the last few days or have you all been so wrapped up in the changeover and the bugs well I for one have late nights early mornings I can tell you I have on 2 occassions this week had a late 3am finish up and would be popping in and out of their TS to find Macca Matt and Craig on late fixing problems with the bugs etc etc.

 

I also would get on in the morning early and when I'd pop in to TS to say hello they would be hard at it. I was even in the help channel the other day when Leroy was dealing with issues while at work and on his lunch break and today I messaged Craig about an issue and he was sorting it out as conversations go he was off for the weekend with the family and was taking his laptop with him so he could be doing a bit while away.

 

I for one would like to thank you guys from D4C Gaming for such a smooth transition to steam as I can see the problems that other servers are having you have worked really hard this week not saying you dont every week to bring the best Overpoch experience to the dayz mod your commitment to your members and customers in my eyes is a touch of class its why you guys have such a huge fanbase I believe its over 3000 members and players across your servers keep up the good work your work ethic isn't going on seen as the true CCG faithful will be their to assist other members issues that I am seening on the forum so you guys can do what you do best.

 

Keep up the good work guys on behalf of De4dcert and D4C gaming

 

Plz like to show the guys how much we appreciate their hard work all week


  • Punisher, Matt76, copernica and 15 others like this


#32938 DayZ Dupers

Posted by Matt76 on 14 June 2014 - 09:08 AM

Attention all CCG players!

 

 

Duping has become an epidemic across our servers. It is game breaking and against our rules.

 

In the past we have simply wiped all of your gear/objects off the server and allowed you to play on. But no longer.

 

We have put systems in place to track dupers, which have been proven to be very effective.

 

From now, if you are duping, you WILL be found and you will be BANNED across all CCG servers. These bans are permanent. This is your only warning.

 

 

94d21a72c3.png


  • Leeroy Jenkins, KrisWeb, Jack Be Nimble and 15 others like this


#14805 PLEASE READ BEFORE POSTING AN UNBAN REQUEST

Posted by Michael on 21 January 2014 - 08:31 PM

When posting an unban request, please supply the following information as it will help us deal with your request quicker:

  • Your current in-game name and any names you may have used before.
  • Your 64-bit SteamID
  • Your ban # (when you get kicked it provides you with a ban #). 
  • Any circumstances you believe may have led to your ban.
  • Any evidence you may have to defend yourself.

Once your unban appeal has been processed your post will be moved to the Archive.

 

Please note: Global bans are handled by BattlEye - and only BattlEye. There is nothing we can do here to solve the problem. You must contact BattlEye Support if you think you're ban is a false positive. If you know that you have cheated, then stop reading and refrain from bothering BattlEye. They won't help in this case and all your excuses are long time known.
 
If you claim that your key has been stolen: This is entirely your own fault. It is not possible to steal your key from within the game. If your your key is stolen then you installed some malicious piece of software which actually is a hacking tool that steals your key by reading it from the registry. There are quite a few fake programs out there doing this, and they can have as well called "framerate boosters" etc. - Do not run any software that was recommended to you or you found on the internet and from which you don't know what it does! Stop using your computer with administrator rights! You are responsible for what happens on your computer, and this is not limited to ArmA/DayZ but in general. The next "tool" maybe steals your bank account logins or credit card data.
 
If you claim that you are globally banned for joining a hacked server: This is simply impossible, if you have a legit game copy and don't run/use any "tools" then you won't get globally banned by BattlEye. Thus a blatant lie, and liars are not welcome here either.
 
If you're a hacker/cheater hit by BattlEye for ruining other people's game: Go away and don't even bother to complain about you being banned by BattlEye. Known hacker/cheater are permanently banned from this community as well. 
 
 
Kind regards
CCG

  • Matt76, A Porky Panda, KrisWeb and 15 others like this


#74174 Server Updates

Posted by Michael on 13 February 2015 - 02:36 PM

We at CCG are famous for our lack of change logs #blameMaca

 

So lets break that streak with some info on what we have been up to!

 

 

181dd504d8.jpg

 

 

Arma 3 Overpoch

 

The trader system has been updated to better resemble the Arma 2 system (which was clearly much, much better). There are individual traders that have specialities (Building supplies, weapons etc)

 

Missions will be appearing on the Arma 3 Overpoch servers in the next 24 hours!!! Live now ! A total of 6 new missions have now been added this week !

 

The spawn in die and re spawn dying bug has been fixed.

 

EU Panthera map is now live.

 

EU Bornholm map is now live.

 

 

Arma 2 Overpoch

 

We have been working hard to tweak the mission systems. This, along with serveral back end improvements should allow the Arma 2 server to run better and continue to be the best gaming experience you can find.

 

The missions now work differently. You must first get to the area, a notification will then tell you that the supplies are on their way. Watch for the smoke grenade, after 2 minutes, the loot will spawn there.

 

Please continue to provide feedback via the forums so we can tailor our servers to suit you, the player. In particular, we would like feedback on the pricing in Arma 3 traders.


  • Matt76, GibsAndPieces, KrisWeb and 14 others like this


#29570 Safe-Zone - A players handbook.

Posted by Foo on 27 May 2014 - 04:05 PM

The fact and fiction of the Custom Combat Gamings Safe-Zones, the stories that have emerged and how they really work, or in some survivors cases, does not work, will now be smashed and the facts will be laid out before you all.

 

We thought it was time to send some of our finest crash test dummies out into the field and find out once and for all, the real story of 'The Safe-Zone'

 

8O2k83x.png

 

A brief history of the Safe-Zone; born out of necessity due to survivors not being able to manage their visits to the trader camps without the aid of 'The Fried Gold Inc.' security forces. Very rarely seen but always present 'The Fried Gold Inc.' security forces are always present at the main trader camps, and with their ultimate security techniques, have provided visitors to these areas, a generally safe and enjoyable experience when trading their goods or buying supplies to see them through the next few days. 

 

'The Fried Gold Inc.' security geniuses (backed by C.C.G.) have developed an array of emitters similar to those used by the 'Sontarans' from Doctor Who, that are capable of effecting the compound found in the majority of ballistics we find around the Epoch world. This creating a zone where weapons become deactivated when you enter into it, The Safe-Zone.

 

The facts of the Safe-Zone:

  • You are not allowed to shoot any type of weapon, throw any type of explosive or use any type of vehicle (air or ground) to cause damage in these areas.
  • These areas are set up to protect the traders and their customers whilst the trade camps are actively trading goods.
  • No survivors vehicle should be left within the confines of these zones during a server restart, as they will find their vehicles unlocked by the security agents and left open for anyone to steal (including goods within the vehicle). These are not public car parks, and all vehicles (air and ground) will be treated as a security threat, opened and left open until the following server restart (3 hours standard Epoch, 2 hours OverPoch).
  • When you enter the Safe-Zone your weapons will automatically be disabled, see below for further details*
  • The Safe-Zone emits out in a large radius marked by orange/red beacons, it emits directly upwards from these beacons to well above 250 metres in height.
  • You will be alerted when you enter and exit a Safe-Zone by pop ups on your screen.
  • Entering a Safe-Zone will alert you that 'Thieves operate in these areas', this means you, your vehicle and anything that is not nailed down is potentially a goal for these robbers.
  • All Safe-Zones are speed limited by a similar emitter as the weapon one, with this one regulating your vehicles (ground) speed to a near crawl.
  • The traders working within these areas are all employed by 'The Fried Gold Inc.' and on the whole are a decent bunch of folk, however as with everything there are always the few bad apples who pretend to have the goods and then scarper when you pay for them without actually passing the goods over to you.
  • As with everyone the traders do have lives away from the markets where they peddle their wares, you may arrive to find them shut up shop, or moved on if they are not earning enough to keep their pitches.

j1vtEPf.png

 

The real in game Safe-Zones:

  • The Safe-Zone will only kick in and out as you enter and exit the area, if you have a high ping, or low bandwidth, or worse still both, you may not be seeing exactly the true state of play. Server De-sync will also cause issues with this along with anything beyond normal running of the servers. Be aware of this if the server, or your connection is not performing at good levels.
  • On foot the Safe-Zone offers full protection within the marked area as soon as you enter and get the acknowledgement stating you are in a protected area.
  • On leaving the area the safety features will instantly turn off, and normal play will resume as it does over the rest of the map. Bullets will injure and kill you outside these zones, be aware 1 metre outside is the same as 1000 metres outside.
  • Flying into these areas will give the survivor the same protection as if entering on foot, however your helicopter/plane will not have any protection from projectiles fired from outside the Safe-Zone until it is safely secured down on the ground. if the bullets start flying 'get the hell outta Dodge'
  • An aircraft being pursued by another aircraft and already engaged in air to air combat will only gain full safe-zone protection when it lands on the ground, it can still be shot at by the pursuing aircraft until this point, upon touch-down the attacker must pull off the attack.
  • At no point may any player shoot at an aircraft coming into landing from within a 100 metre radius of the safe-zone. (use common sense here).
  • All vehicles are protected within the Safe-Zone by 'C.C.G.' and 'Fried Gold Inc.' security, this does not mean they are impervious to attacks, it means they are protected by the rules of C.C.G. and in game by security forces if they are available.
  • Any and all ramming, destroying vehicles by any means within the Safe-Zone will be dealt with harshly, punishments from reimbursing the survivor/s who has been wronged through to a life time ban can and will be implemented. DO NOT attack vehicles within Safe-Zones in any way.
  • As stated previously any air born vehicles that come into the Safe-Zone and cross over into the marked radius will be classed as in the Safe-Zone, anyone caught shooting at these vehicles will be classed as shooting into the Safe-Zone and will fall under the penalties of Safe-Zone abuse, a ban will be imposed ranging from 24 hours to life. DO NOT shoot at vehicles within or around Safe Zones.
  • Camping the Safe-Zones - seen by the powers that be as a 'Scum-Bag' move, the camping of these areas is discouraged but not completely ruled against. Continued camping and griefing of  Safe-Zone areas may well see 'The Fried Gold Inc' security forces mobilising and taking action against these perpetrators either in a stern warning or by the use of lethal force. You will know if these forces are ordered out onto the field. We advise all survivors and citizens to stay within the safety of the Safe-Zones if these troops are seen around the areas, for their own safety.

*Important notes:

 

Be aware that your connection, your ms ping, your bandwidth and your computer specifications, along with server-side performance can and will affect the Safe-Zone areas, You have been warned!

 

Entering in and out of the Safe-Zones will cause Gas mines to release knock-out gas and render you unconscious, You have been warned!

 

Shooting into the Safe-Zone with any form of weapon, vehicular or on foot may result in you being removed from the server, temporarily or permanently. You have been warned!

 

Slow down as you enter the Safe-Zones in vehicles, if you are knocked out due to bounce back, this will be deemed as player caused problems and Administration will not step into help. You have been warned!

 

Any form of Kamikaze within the Safe-Zone area will result in an immediate and probably permanent ban. You have been warned!

 

Safe-Zones have been set up for the players to have an area where they can trade, meet and socialise, do not abuse these areas, and use them for their intended purpose.

 

Finally some words of advice; the most important thing within the survivalist world is awareness. When you head towards these trading areas (Safe-Zones) have a plan for entry and exit, if your solo, risk nothing and only go to empty safe areas to trade. If your a group or a few friends work out a stratagem for the numerous encounters and events that may and probably will arise when going to but your daily beans. AWARENESS its a players prerogative!

 

Please feel free to add anything useful below, that may aid in players visits to these wonderful areas.

 

An Admins word is final on all matters relating to Custom Combat Gaming in game matters, if you feel you have been unfairly treated come into Team Speak where you will no doubtfully be told the same outcome as already given to you by the first admin.  

 

The C.C.G. Team


  • Matt76, copernica, Grampa and 14 others like this


#118341 CCG closed for Christmas / New Years 2015 / 16

Posted by Redi on 22 December 2015 - 09:57 AM

CHRISTMAS & NEW YEARS 2015/16

As many of you are aware, Christmas is just around the corner (gasp, really?!) and the majority of the CCG Team will be spending time with their families (many have already gone) as should you.

We will be closing Teamspeak Christmas Eve/Day & Boxing Day (24th/25th/26th)* and again New Years Eve & New Years Day (31st/1st)*. This will only apply to the "Help" channels, public channels will remain open as usual.

We have already begun to get in the spirit and have started to slow our activities somewhat. You may still see the odd Admin online but please dont bombard him/her with trivial issues, refunds and compensation for a car that can be easily re-obtained or with he said she saids, instead, wish them a Merry Christmas :)

The forum will of course still be online with tons of information and fixes for all kinds of issues with Arma or the mods.

We will still be there in the background keeping an eye on the integrity of servers as we are 365 days of the year but we want to enjoy this time as much as anyone else because believe it or not, we are also human :P

With that said, I would like to take this opportunity to thank each and every one of you for your loyalty and patience, Its been a testing time with some major changes throughout the year and it really means a lot to CCG that you horrible lot have stuck with us :P

I hope you enjoy your time with your families and I and on behalf of the entire CCG Team would like to wish you all very merry christmas and a happy new year. I look forward to the sock count ;)

MERRY CHRISTMAS & HAPPY NEW YEAR


*Dates subject to change


  • Matt76, Manwiththeface, Sgt_PuttBlug and 14 others like this


#104212 Donations

Posted by Punisher on 20 August 2015 - 02:06 PM

As you of you are already aware the subscription payments have all been cancelled this is for a number of reason firstly being BIS being on the warpath and trying to shut communities down that accept donations for perks within arma 2 with the mindset we believe is to kill the game so that they can get more through arma 3 

 

This does not mean you will loose anything far from it all your items from safes to prefabs will remain active you just wont have to donate for it anymore 

 

However we will have to come up with the money to keep the servers on-line through normal donations this will be available from Monday onwards so please don't think oh someone else will donate I don't have to im not saying you have to either but be remember we cant afford to pay for them ourselves 

 

We will then apply for the official monetization with BI which is for Arma 3 only we will of course let you know the progress as and when we know with this

 

Ark is also being looked at in the coming weeks for the Ark players amongst you ideas and feedback to come soon 

 

 

Hopefully this clarifies things for our dedicated supporters and i want to take this opportunity to thank you for your past and future support on behalf of all of us at CCG 

 

You guys rock 

 

 


  • maca134, KrisWeb, Manwiththeface and 13 others like this