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@  Warped : (22 August 2017 - 05:32 AM)

I got to be in the path of the total eclipse of the sun. If anyone every has a chance, DO IT. I wont be missing a single one from now on, even if i have to fly.

@  clipper11 : (19 August 2017 - 01:11 PM)

scrub that

@  clipper11 : (19 August 2017 - 01:09 PM)

all but 2

@  clipper11 : (19 August 2017 - 01:09 PM)

all severs down

@  Matt76 : (15 August 2017 - 08:54 PM)

a new wasteland mission later on tonight http://customcombatg...st-apex/page-11

@  Major_lag : (13 August 2017 - 10:30 PM)

When you log into exile, Ralium, it displays what is new

@  Ralium : (13 August 2017 - 07:44 PM)

Please post patch nodes on exile i see hardware store sell alarm system and radar is working again.

@  torndeco : (13 August 2017 - 05:58 PM)

Small CCG Mod Update for Exile Servers

@  Matt76 : (12 August 2017 - 10:54 AM)

Boom ! Malden Wasteland is the highest ranked Arma 3 server we've ever had #24 :o

@  Arppa : (11 August 2017 - 04:27 PM)

humanitarian ops and cluster mines, I love the contradiction there :D

@  Matt76 : (10 August 2017 - 07:45 PM)

EOD vests and cluster mines :0

@  Barney626 : (10 August 2017 - 05:33 PM)

'Orange' DLC finally revealed... https://www.youtube....h?v=DwU0Hnch_28

@  torndeco : (08 August 2017 - 08:38 PM)

Same for Exile Servers.
Note: If you are using profile branch on steam. You will need to switch back to normal, untill next perf build is released.

@  Matt76 : (08 August 2017 - 08:25 PM)

Arma 3 update just out 1.74 for all wasteland players close steam and re-open etc

@  Matt76 : (07 August 2017 - 03:46 PM)

a few more updates for Exile from the goblins in the back room :) http://customcombatg...e-2#entry153695

@  Arppa : (07 August 2017 - 08:36 AM)

Oh, didnt know that, so no A4 before 2030 at earliest :D

@  Joní : (06 August 2017 - 12:59 PM)

@Arppa, I wouldnt hold ya out any hopes for it soon, they gonna be using the DayZ Stand Alone Engine for Arma 4... And fuck knows when SA will be finished. ;-)

@  Arppa : (06 August 2017 - 09:01 AM)

I wonder when BI announces Arma 4 :y Kinda bored to A3 already

@  Matt76 : (05 August 2017 - 11:18 AM)

Updated exile change log http://customcombatg...e-2#entry153695

@  Major_lag : (05 August 2017 - 12:44 AM)

The update was probably them re-enabling flag stealing from the safe changes


Photo

Arma 3 Wasteland Change Log Post Apex


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#81
Matt76

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balancing changes - some may find this controversial however i'm confident skilled players can kill just as much but just not as easily as point and click from a million miles away. 

 

no price changes to UAVs

 

K40 & MQ4A Greyhawk Missile UAVs have had the Scalpel missiles reduced from 6 to 4 and chaff rounds reduced to from 120 to 60.

 

MQ-12 Falcon UAV has had the AT missiles reduced from 24 to 12 and Scalpel missiles from 6 to 4 also the price has been reduced to 90K

 

 

Jets - the list below shows you what ammo and weapons each jet will now have - the biggest change is that AGM missiles have been removed. 

 

Wipeout 

price reduced to 190k

1000rnd gatling

2 AA missiles

4 bombs

192rnd chaff

 

To-199 Neophron 

price increased to 200k

2 x 500rnd 30mm cannon 

20rnd rockets

2rnd AA missiles

2rnd bomb

192rnd Chaff

 

A-143 Buzzard CAS

price increased to 170k

2 x 300rnd 20mm cannon

2rnd AA  missiles

2rnd Bombs

192rnd chaff

 

no change to the A-143 Buzzard (AA)


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#82
Matt76

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Tanoa only and will go in tonight.

Several ATMs have been removed and some moved around the map away from Airfields primarily, i felt access to bank money was too easy. Hopefully this makes the game a little more 'risky' and will make players think tactically.

The Gun Store in George Town has been moved across the map to Oumere. The more people avoid george town the better, terrible fps.

New Territories have been added in see this post http://customcombatg...ry-suggestions/
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#83
Matt76

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bank limit and ATM issue now fixed although i have had to roll it back 2 hours. 

 

Added in a lot more random mission locations to the map


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#84
Matt76

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<br/>[Changed] SPMG swapped for a SPAR in the VA so pls change your loadouts


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#85
Matt76

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A merry Christmas to all of our Wasteland players :) 

 

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#86
Matt76

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On next restarts and when steam is working again territory payouts have been increased to 2.5k and payroll every 20mins instead of 30mins

 

I have widened the player perimeter of the clean up script from 80m to 200m - so items won't just vanish if your near to them. However be aware the more objects the script has earmarked to delete (over 200 items) it will slowly decrease this by 10% each time until it clears them. 

 

5.56mm silencer added to the VA 

'muzzle_snds_M',
'muzzle_snds_m_khk_F',

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#87
Matt76

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"Titan MPRL Compact (G Hex)" added to the airdrop launcher box


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#88
Matt76

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All of the SMGs and few new rifles added to the VA

 

also added a check to make sure people aren't trying to sneak UAV terminals in


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#89
Matt76

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on the next restarts the Caesar fixed wing aircraft has had an upgrade !!

 

Presenting the Caesar Armed- armed with a 500 rnd minigun & 20 rnd rocket pod - with a purchase price of 35k

 

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Have fun !! 


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#90
Matt76

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I've added a new gun store on Tanoa on the next restart, don't get your feet wet ! :) 

 

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#91
Matt76

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over the next few days i'm going to work around some of the stores on Tanoa and give them a bit of a make over, i have started with the central airfield today, helis and planes will spawn on the runway after purchase. 

 

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#92
Matt76

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<br/>[Changed] Mission hint system (Stratis)
<br/>[Fixed] The Geocash package will not now be cleaned up before its found

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#93
Matt76

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<br/>[Added] friendly roadkills are now shown
<br/>[Added] chat will now show players moving to lobby
<br/>[Added] a new hide body script
<br/>[Added] A new 3d sound Spawn beacon detector 

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#94
Matt76

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fixed the killed spam in chat

 

fixed the lack of a message when the team balancer kicks in

 

optimized the new spawn beacon script


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#95
Matt76

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<br/>[Changed] Reverted Hide Body script to the old one


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#96
Matt76

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Barney recently gave me an idea for some new missions, the gist of it was to create a mission whereby an item would be left on a AI when they all died that you could go and take to a store and sell it. 

 

However Arma is shit, items such as tins, hammers, multimeters or any small object cannot be added to inventories without scripting which really did limit my options when i first looked at this. 

 

So i have scripted this in a similar way to Drugs, whereby you can pick said items up and add them to the wasteland player inventory. The first mission along these lines i have created is called 'Locate the Gadget' its very simple, a small gadget will be randomly placed anywhere within a 45m radius of the mission marker - go and find it then sell it at the General Store!. 

 

It's actually quite hard to find but very rewarding when you sell it ! - Enjoy :)

 

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#97
Matt76

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Scripting changes to the in game missions, players won't see a different as such but it will help the server performance. 


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#98
Matt76

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A new mission has been added based around an old wasteland mission, this is called 'Hack The Server'

 

Kill the AI guarding the laptop and download the data, once complete you will take 25% of all off the enemy players currently online that they are carrying plus a bonus of 50K

 

 

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#99
Matt76

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<br/>[Changed] The AI have been randomized and the groups have had a makeover 

 

for example 

882e7c1096.jpg


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#100
Matt76

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Added a new mission called 'MLRS Heavy Artillery'

 

You get the chance to get one of these bad boys however please note to rearm the vehicle it costs 20k. 

 

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also it is quite a rare mission. 

 

enjoy 


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