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@  Matt76 : (21 October 2017 - 07:56 PM)

Anyone with loot spawn issue un sub the map on steam and re sub it

@  WDane : (20 October 2017 - 03:35 PM)

Redi's friday nights https://www.facebook...19255444837061/

@  Matt76 : (17 October 2017 - 08:08 PM)

got board http://customcombatg...st-apex/page-13

@  Joní : (14 October 2017 - 02:41 PM)

Bye bye

@  AIRCAV : (12 October 2017 - 01:08 AM)

@Matt76, thanks.

@  Barney626 : (10 October 2017 - 08:32 PM)

Exile Esseker mid trader has been updated to fix the old office trader location and give it all a lick of paint.

@  Matt76 : (10 October 2017 - 07:40 PM)

higher res vehicle and uniform textures on wasteland :) http://customcombatg...st-apex/page-12

@  Matt76 : (09 October 2017 - 08:16 PM)

hellooo Pee :)

@  Blucas : (09 October 2017 - 03:58 PM)

Peeeee :D

@  PeeBeds : (09 October 2017 - 01:42 PM)

Hi :D

@  Ralium : (08 October 2017 - 09:06 PM)

ok

@  Blucas : (08 October 2017 - 08:47 PM)

@Ralium TS is better to get a faster response, shoutbox is mainly for general discussions and isn't checked as often :)

@  Ralium : (08 October 2017 - 03:10 PM)

sorry for spam

@  Ralium : (08 October 2017 - 03:10 PM)

@Barney626

@  Ralium : (08 October 2017 - 03:08 PM)

@barney

@  Ralium : (08 October 2017 - 03:05 PM)

unlock my thread terminator used my account to make and appeal im not him

@  Ralium : (08 October 2017 - 03:04 PM)

Barney

@  maca134 : (07 October 2017 - 11:59 PM)

Exile Player Panel is back online!

@  Yolo Medic : (06 October 2017 - 10:26 PM)

k

@  DonLadi : (06 October 2017 - 06:43 PM)

All Good Joni thinks like that have to be done, better sooner than later ^^


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New feature requests / Ideas


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712 replies to this topic

#661
DanielNL

DanielNL
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Please guys vote in the poll I created in this forum (created a thread there). I am curious how many players would prefer 1st person Tanoa... (or 3rd person, or just 1st Person Malden) but what's going on currently is lame (players camping missions behind walls, looking around in 3rd person)


Edited by DanielNL, 27 September 2017 - 02:29 AM.


#662
Matt76

Matt76

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No not touched beacons they haven't changed in a long time

b_560_95_1.png

 

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#663
StrubbO

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Maybe u can set the parachute-open-high down, pls?



#664
Matt76

Matt76

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Maybe u can set the parachute-open-high down, pls?


Higher or lower?

b_560_95_1.png

 

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#665
andi

andi
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What about mortars matt?

#666
Matt76

Matt76

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What about mortars matt?


What about them?

b_560_95_1.png

 

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#667
andi

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Do u plan to make them rearmable?

#668
Matt76

Matt76

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Do u plan to make them rearmable?

if i did they would become a problem on the server very quickly


b_560_95_1.png

 

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#669
andi

andi
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Hmm did u consider lowering the price on them? Or more ammo

#670
andi

andi
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Hmm did u consider lowering the price on them? Or more ammo .
Edit: sorry for double post

Edited by andi, 30 September 2017 - 10:23 AM.


#671
Matt76

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I did recently increase the ammo about a month ago so at this stage I have no plans to change the set up at the moment I'm afraid

b_560_95_1.png

 

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#672
Matt76

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Is there a benefit to players when purchasing vehicles that the buyer is automatically moved to the drivers position of the vehicle whilst the vehicle is locked??

 

i have on my test server rigged it up to do this, needs a bit more testing but should be fine. 


b_560_95_1.png

 

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#673
Tim Markwardt

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Is there a benefit to players when purchasing vehicles that the buyer is automatically moved to the drivers position of the vehicle whilst the vehicle is locked??

 

i have on my test server rigged it up to do this, needs a bit more testing but should be fine. 

I think it's a huge benefit especially if the player is buying heavy armored vehicles. Imagine fighting someone, then seeing him fleeing into a vehicle store and not being able to do anything after to prevent him from getting (into) the tank. (Implying you don't have a AT-Launcher.


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#674
Matt76

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It will also reduce the times team mates are trolled/killed after purchasing a vehicle.

Anyhow I've dropped this in so will be live in 30mins
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b_560_95_1.png

 

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#675
Barney626

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I think it's a huge benefit especially if the player is buying heavy armored vehicles. Imagine fighting someone, then seeing him fleeing into a vehicle store and not being able to do anything after to prevent him from getting (into) the tank. (Implying you don't have a AT-Launcher.

 

Don't let them flee to the vehicle store then  :P



#676
Tim Markwardt

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It will also reduce the times team mates are trolled/killed after purchasing a vehicle.

Anyhow I've dropped this in so will be live in 30mins

Yeah I think that's the more important part.

 

Don't let them flee to the vehicle store then  :P

Seems like this is the way to go form now on ;)



#677
andi

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It would be awesome if youd make 3hours daytime and last hour night time.



#678
Matt76

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It would be awesome if youd make 3hours daytime and last hour night time.


You have to admit though arma 3 dusk is very atmospheric :)

 

abe15d6122.jpg


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#679
andi

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indeed. Another idea : make time pass faster so we get like day-night-day until restart


Edited by andi, 03 October 2017 - 06:37 PM.


#680
Tim Markwardt

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indeed. Another idea : make time pass faster so we get like day-night-day until restart

Oh I dont know, the fact you can fight with constant daylight kind of makes this server special (and imo better) than all the other Wasteland server that do have day/night shift.


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