Hey, I've been playing on the CCG Exile - Offical Chernaurus Island (EU) server.
A few things bother a friend of mine and myself that are just bad game design in our opinion.
1. loss of respect after death. We play a lot and we die alot because of a 8+ man clan that pretty much rules the server. Not able to buy health regeneration or good weapons to fight them = punishment for new players and none for old ones because they have way too much respect anway and dont have to care about losing it and wont even die in ther 100k poptabs armored black market trader vehicle.
2. when not adding the option for new players to buy health kits make it atleast that you automaticly regenerate health (faster as just food) in the trade zone where you are in god mode anyway!!
3. this is the most important one for my friend and me: full wipes. A quick example: I had a lot of time in the last days farmed respect like crazy but got destroyed by a 8+ man crew that ganks other players especially aiming at new ones because they can't do shit anyway. We were in the village capturing the point when 3 of these 100k poptabs (or whatever the currencys name is) black market trade vehicles appeared with air support. We didnt even have silencers for our guns. I mean at what point does that make sence? Its not even a fight its just execution. There need to be full whipes because otherwise new players will never have a chance to catch up.
Its just dumb. for example I played 11 hours of exile today and I ended with less than I started with because of permanent 8+ man map control.
In general there is just no danger for older players. 0 risk. They die and lose their 8k equipment? Doesnt matter can buy it 50x times more... and when you dont punish older people the same way you do it with fresh ones then give the new players atleast a chance to be able to fight back.
I can understand your frustration. Everyone was new at some point and felt the exact same way as you did. Fighting head on with a BRDM (I assume that's what you mean) is difficult especially when you don't have a lot of equipment.
I think the first thing to really address is why you were in that situation in the first place. If you think of other 'open world' games you don't go fighting the high end boss 5 minutes after you start playing. If you see a BRDM coming (You should really hear it coming before it sees you) the best thing to do is hide. It can only run you over so find solid cover like a building, if someone gets on the turret shoot them. If you have higher caliber weapons shoot the wheels out (That's its main weakness). If it is attacking your base, just hide in your base.
A skilled player doesn't need high end gear to avoid vehicles, neither should you.
Concerning loss of respect, respect loss is a percentage value. It's at 5% for death by another player (Values can vary, see FAQ for details). That means if you have 100 respect, you lose 5 respect. But if you have 100000 like some of the high end players do they will lose 5000 respect. This makes respect loss relativity balanced across the range of respect levels.
We cannot really change how much respect is lost as that would create loopholes which people would exploit to get free respect.
This game is meant to be hard, meds are not meant to be easy to get. With that said, what would be the point in playing the game if you were restricted in the end game. We can't just increase the price of meds to stop high end players having them as that would make them even more difficult for new players to get them.
If we had auto-regen in traders it would make meds pretty much useless. Anyone in combat would just run to the trader as they know they can heal up to 100% and try again.
Wiping servers will drive more players away than it attracts. If your progress just gets wiped every month 90% of players just won't play. We all know it's hard being new, but trying to change how hard the game is rather than getting better yourself is a silly thing to do. It detracts from the game for everyone, including you.
Even though rainbowdash said it rather bluntly, I would tend to agree with him. There are easier ways to build up equipment and wealth than missions. Early on you should really focus on looting in towns. You can then progress to missions later when you are capable of combating players.