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@  Warped : (22 August 2017 - 05:32 AM)

I got to be in the path of the total eclipse of the sun. If anyone every has a chance, DO IT. I wont be missing a single one from now on, even if i have to fly.

@  clipper11 : (19 August 2017 - 01:11 PM)

scrub that

@  clipper11 : (19 August 2017 - 01:09 PM)

all but 2

@  clipper11 : (19 August 2017 - 01:09 PM)

all severs down

@  Matt76 : (15 August 2017 - 08:54 PM)

a new wasteland mission later on tonight http://customcombatg...st-apex/page-11

@  Major_lag : (13 August 2017 - 10:30 PM)

When you log into exile, Ralium, it displays what is new

@  Ralium : (13 August 2017 - 07:44 PM)

Please post patch nodes on exile i see hardware store sell alarm system and radar is working again.

@  torndeco : (13 August 2017 - 05:58 PM)

Small CCG Mod Update for Exile Servers

@  Matt76 : (12 August 2017 - 10:54 AM)

Boom ! Malden Wasteland is the highest ranked Arma 3 server we've ever had #24 :o

@  Arppa : (11 August 2017 - 04:27 PM)

humanitarian ops and cluster mines, I love the contradiction there :D

@  Matt76 : (10 August 2017 - 07:45 PM)

EOD vests and cluster mines :0

@  Barney626 : (10 August 2017 - 05:33 PM)

'Orange' DLC finally revealed... https://www.youtube....h?v=DwU0Hnch_28

@  torndeco : (08 August 2017 - 08:38 PM)

Same for Exile Servers.
Note: If you are using profile branch on steam. You will need to switch back to normal, untill next perf build is released.

@  Matt76 : (08 August 2017 - 08:25 PM)

Arma 3 update just out 1.74 for all wasteland players close steam and re-open etc

@  Matt76 : (07 August 2017 - 03:46 PM)

a few more updates for Exile from the goblins in the back room :) http://customcombatg...e-2#entry153695

@  Arppa : (07 August 2017 - 08:36 AM)

Oh, didnt know that, so no A4 before 2030 at earliest :D

@  Joní : (06 August 2017 - 12:59 PM)

@Arppa, I wouldnt hold ya out any hopes for it soon, they gonna be using the DayZ Stand Alone Engine for Arma 4... And fuck knows when SA will be finished. ;-)

@  Arppa : (06 August 2017 - 09:01 AM)

I wonder when BI announces Arma 4 :y Kinda bored to A3 already

@  Matt76 : (05 August 2017 - 11:18 AM)

Updated exile change log http://customcombatg...e-2#entry153695

@  Major_lag : (05 August 2017 - 12:44 AM)

The update was probably them re-enabling flag stealing from the safe changes


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Arma 3 Exile Rules

Rules trader rules base rules

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#1
Blucas

Blucas

    Salty

  • Admins
  • 1,729 posts

All rules and regulations are correct at their time of entry into this post, and can be changed at any time without notice if the evolution of the game dictates this change.

 

We do not give warnings regarding rule breaking. If you broke a rule, you will be subject to the punishment.

 

 

General Rules

 

-If you need an admin go to teamspeak or post on the forums after you have searched to see if its been answered already

 

-If you see someone breaking the rules this does not mean you can counter them by breaking the rules too as you will get banned too - report it!

 

-No Hacking

 

-English Only In Sidechat

 

-No VOIP In Sidechat (Including Radio chat)

 

-Do Not Kamikaze Into Bases with planes/helicopters

 

-Stealing your own flag will get you banned if you are not moving base location

 

-Impersonating an admin will get you a 24hr ban - Continue to do so after will be longer

 

-This is a pvp server - Yes you will be shot on sight - Spawn at Bolota, Cherno, Electro, Camp Spencer, BA and Katkoula at your own risk

 

-No Exploiting Or Glitching

 

-Persistent Combat Loggers will be punished

 

-No Duping - You will be perm banned - If you do it on accident make sure to report it to an admin or risk being perm banned - If someone in your group is duping and you suspect/know about it report it or you will be banned also - We are watching!

 

-Player names may not contain any part of a server generated message (for example, but not limited to: "an NPC", "an unknown reason", "admin")

 

-Vehicles not used for 3 days are deleted

 

-Safes unlock if not inside your base after 7 days and delete after that

 

-Respect players and admins at all times! This includes toxic language and racism! Please read this thread HERE!

 

-No compensation given for game crash / network issues

 

 

 

> Admin Decisions Are FINAL <

 

 

 

 

TRADER RULES

 

-No Killing In Traderzones

 

-No Ramming any vehicles or people with vehicles - This applies to ramming your friends aswell

 

-Stealing is allowed so make sure you lock your vehicles and are aware of people around you - HOWEVER theft of opportunity is different to someone whose sole purpose is camping inside traders - Waiting by someones vehicle for the owner to open it or running after a vehicle entering with intent of stealing is not allowed and will be punished - we will take action against persistent people - Admins discretion on trader bans - If you are not sure you are being a troll or not, best not to do it.

 

-No destroying vehicles in traders

 

-No parking on vehicle spawns or trolling people at vehicle spawn points

 

-Vehicles left in trader over restart will be unlocked

 

-No lifting vehicles with helicopters if they don't belong to you out of trader or towing

 

-No slinging vehicles at people from helicopters while in the trader

 

-Tradezones are for trading and are not seen as a safezone, if you are killed entering or leaving the trader this is legal - make sure you plan your way in and out of trader safely

 

 

 

 

 

Base rules

 


-If your flag is stolen you have 3 days to pay the ransom fee at the office trader, do note that 2 days after your flag is stolen every code in your base will be set to 0000 and be deleted on day 3

 

-Base maintenance is every 7 days and can be payed at the office trader by paying protection - we recommend paying every 5 day to be safe - Deadline in-game is UTC time - Do not wait until the last few hours/minutes as you have already missed the deadline and no compensation will be given.

 

-There must be some chance, however small, that a flag can be stolen without breaking CCG rules

 

-Flags must be placed with the bottom of the flag accessible either:
    
    1. On the ground
    2. On a wood/concrete floor
    3. On a floor/roof of a pre-existing 
structure

 

-You are not allowed to use a wall as a floor

 

-You are not allowed to place your flag under water
    
-Flags must not be placed inside indestructible objects (eg rocks, certain map objects)


-Flags may not be placed inside unopenable objects


-Flags may not be raised up out of reach (e.g. on top of a pillar/wall/stack of safes)


-Flags can be covered with one or more safes (a safe *is* an openable object)


-Flags can be covered with constructable objects (for the time being)


-As a flag owner, your job is to make it too expensive, and / or too time-consuming to steal your flag, within the rules described here


 **  Flag placement rules are subject to further changes in the near future **

 

 

Base Raiding

 

 

-Do not glitch into bases or out of bases - you will get a 7 day ban - Do it again and it will be longer

 

-If there is a wall between you and the flag do not glitch to steal it blow the wall down

 

 

 

 

Base Building Distance Rules

 

-Pictures are at the bottom if unsure on what counts as a military building or industrial

 

-Bases will be deleted without warning even if your a few meters within the limit so make sure you measure your base - No Compensation is given

 

-Base distances are measured from closest point to closest point! - So closest point in your build range circle to the edge of the trader circle or edge of protected building - So keep this in mind when upgrading the base

 

-Building rules also apply to placements of any storage container

 

 

 

Chernarus:

 

-Minimum range to a fuel station = 250m

 

-Minimum range to a spawn point = 750m

 

-Minimum range to the trader city = 750m

 

-Minimum range to military buildings / loot spawns = 400m

 

-Minimum range to industrial buildings / loot spawns = 400m

 

-Minimum range to concrete docks = 400m

 

-Minimum range hospitals = 400m

 

-No building on the new Utes Island

 

-No building over tarmac roads

 

-Building over dirt roads is permitted as long as players can still drive any land vehicle on the road under the base

 

Additionally, any base built outside of the distances given above that has LINE OF SIGHT of any protected building will have all base building parts removed that have LINE OF SIGHT

 

ESSEKER:

 

-Minimum range to a fuel station = 250m

 

-Minimum range to a spawn point = 750m

 

-Minimum range to the trader city = 750m

 

-Minimum range to military buildings / loot spawns = 400m

 

-Minimum range to industrial buildings / loot spawns = 400m

 

-Minimum range to concrete docks = 400m

 

-Minimum range hospitals = 400m

 

-No building over tarmac roads

 

-Building over dirt roads is permitted as long as players can still drive any land vehicle on the road under the base

 

Additionally, any base built outside of the distances given above that has LINE OF SIGHT of any protected building will have all base building parts removed that have LINE OF SIGHT

 

TANOA:

 

-Minimum range to a fuel station = 250m
 
-Minimum range to a spawn point = 750m
 
-Minimum range to the trader city = 750m
 
-Minimum range to military buildings / loot spawns = 400m
 
-Minimum range to industrial buildings / loot spawns = 400m
 
-Minimum range to concrete docks = 400m
 
-Minimum range to hospitals = 400m
 
-No building over tarmac roads
 
-Building over dirt roads is permitted as long as players can still drive any land vehicle on the road under the base
 
Additionally, any base built outside of the distances given above that has LINE OF SIGHT of any protected building will have all base building parts removed that have LINE OF SIGHT

Base building is prohibited on the North West island.
 
 
 

 

 

-Industrial Buildings

 

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-Military Buildings

 

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Map Layouts

 

Spoiler


Edited by x2dezjohn, 09 August 2017 - 02:02 AM.
Matching up other maps distances with tonoa

  • Matt76, Redi, AIRCAV and 1 other like this
Kind regards,
Blu





Also tagged with one or more of these keywords: Rules, trader rules, base rules

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